Metroid: Samus Returns for 3DS was one of the biggest surprises of E3 2017, and after getting a chance to play it we spoke with the game’s producer, Yoshio Sakamoto, and José Luis Márquez of MercurySteam, the studio developing the game. Márquez was the director of the Castlevania 3DS game, Mirror of Fate, and Sakamoto has a long history with Metroid. Sakamoto’s most impressive credit is director of Super Metroid, but he was also a character and level designer on the original Metroid and directed Metroid Fusion, Zero Mission, and was one of the directors of Other M.
Why Metroid II? Why not a new Metroid?
Sakamoto: Metroid II really hasn’t been remade or revisited at this point at all and there are a lot of really interesting special things about Metroid II, so we just thought it would be great. And we think there are a lot of people that want to play it and we wanted to give them that opportunity.
Metroid II contains something that is really important to the Metroid franchise and that’s the episode where Samus first encounters the baby Metroid. So, we really wanted to revisit that crucial story point on the Metroid timeline. And of course, Metroid II is a bit of an older game, so with the increased technology we have, we thought there are a lot of new things we could bring to it, to give it a little bit of a paint job, and add some really fun stuff. So that combined with the other things I mentioned were really the impetus behind revisiting this title.
How long have you been sitting on this game knowing it was coming?